Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Private/MuT/ASTOpMeshPrepareLayout.h
2025-05-18 13:04:45 +08:00

47 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "MuR/Operations.h"
#include "MuR/Ptr.h"
#include "MuT/AST.h"
namespace mu
{
struct FProgram;
/** */
class ASTOpMeshPrepareLayout final : public ASTOp
{
public:
ASTChild Mesh;
ASTChild Layout;
uint8 LayoutChannel = 0;
bool bUseAbsoluteBlockIds = false;
bool bNormalizeUVs = false;
bool bClampUVIslands = false;
bool bEnsureAllVerticesHaveLayoutBlock = false;
public:
ASTOpMeshPrepareLayout();
ASTOpMeshPrepareLayout(const ASTOpMeshPrepareLayout&) = delete;
~ASTOpMeshPrepareLayout();
// ASTOp interface
virtual EOpType GetOpType() const override { return EOpType::ME_PREPARELAYOUT; }
virtual uint64 Hash() const override;
virtual bool IsEqual(const ASTOp&) const override;
virtual Ptr<ASTOp> Clone(MapChildFuncRef) const override;
virtual void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
virtual void Link(FProgram&, FLinkerOptions*) override;
virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override;
};
}