109 lines
2.8 KiB
C++
109 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MuT/ASTOpMeshPrepareLayout.h"
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#include "MuT/ASTOpMeshAddMetadata.h"
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#include "HAL/PlatformMath.h"
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#include "MuR/ModelPrivate.h"
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#include "MuR/RefCounted.h"
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#include "MuR/Types.h"
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namespace mu
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{
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ASTOpMeshPrepareLayout::ASTOpMeshPrepareLayout()
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: Mesh(this)
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, Layout(this)
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{
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}
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ASTOpMeshPrepareLayout::~ASTOpMeshPrepareLayout()
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{
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// Explicit call needed to avoid recursive destruction
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ASTOp::RemoveChildren();
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}
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bool ASTOpMeshPrepareLayout::IsEqual(const ASTOp& OtherUntyped) const
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{
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if (OtherUntyped.GetOpType()==GetOpType())
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{
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const ASTOpMeshPrepareLayout* Other = static_cast<const ASTOpMeshPrepareLayout*>(&OtherUntyped);
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return Mesh == Other->Mesh &&
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Layout == Other->Layout &&
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LayoutChannel == Other->LayoutChannel &&
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bUseAbsoluteBlockIds == Other->bUseAbsoluteBlockIds &&
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bNormalizeUVs == Other->bNormalizeUVs &&
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bClampUVIslands == Other->bClampUVIslands &&
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bEnsureAllVerticesHaveLayoutBlock == Other->bEnsureAllVerticesHaveLayoutBlock;
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}
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return false;
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}
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uint64 ASTOpMeshPrepareLayout::Hash() const
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{
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uint64 Result = std::hash<void*>()(Mesh.child().get());
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hash_combine(Result, Layout.child().get());
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hash_combine(Result, bUseAbsoluteBlockIds);
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return Result;
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}
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Ptr<ASTOp> ASTOpMeshPrepareLayout::Clone(MapChildFuncRef MapChild) const
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{
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Ptr<ASTOpMeshPrepareLayout> New = new ASTOpMeshPrepareLayout();
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New->Mesh = MapChild(Mesh.child());
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New->Layout = MapChild(Layout.child());
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New->LayoutChannel = LayoutChannel;
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New->bUseAbsoluteBlockIds = bUseAbsoluteBlockIds;
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New->bNormalizeUVs = bNormalizeUVs;
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New->bClampUVIslands = bClampUVIslands;
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New->bEnsureAllVerticesHaveLayoutBlock = bEnsureAllVerticesHaveLayoutBlock;
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return New;
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}
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void ASTOpMeshPrepareLayout::ForEachChild(const TFunctionRef<void(ASTChild&)> Func)
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{
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Func(Mesh);
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Func(Layout);
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}
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void ASTOpMeshPrepareLayout::Link(FProgram& Program, FLinkerOptions*)
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{
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// Already linked?
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if (!linkedAddress)
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{
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OP::MeshPrepareLayoutArgs Args;
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FMemory::Memzero(Args);
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if (Mesh) Args.Mesh = Mesh->linkedAddress;
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if (Layout) Args.Layout = Layout->linkedAddress;
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Args.LayoutChannel = LayoutChannel;
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Args.bUseAbsoluteBlockIds = bUseAbsoluteBlockIds;
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Args.bNormalizeUVs = bNormalizeUVs;
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Args.bClampUVIslands = bClampUVIslands;
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Args.bEnsureAllVerticesHaveLayoutBlock = bEnsureAllVerticesHaveLayoutBlock;
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linkedAddress = (OP::ADDRESS)Program.OpAddress.Num();
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Program.OpAddress.Add(Program.ByteCode.Num());
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AppendCode(Program.ByteCode, GetOpType());
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AppendCode(Program.ByteCode, Args);
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}
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}
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FSourceDataDescriptor ASTOpMeshPrepareLayout::GetSourceDataDescriptor(FGetSourceDataDescriptorContext* Context) const
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{
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if (Mesh)
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{
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return Mesh->GetSourceDataDescriptor(Context);
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}
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return {};
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}
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}
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