Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Private/MuT/ASTOpMeshMorphReshape.cpp
2025-05-18 13:04:45 +08:00

104 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/ASTOpMeshMorphReshape.h"
#include "HAL/PlatformMath.h"
#include "MuR/ModelPrivate.h"
#include "MuR/RefCounted.h"
#include "MuR/Types.h"
namespace mu
{
ASTOpMeshMorphReshape::ASTOpMeshMorphReshape()
: Morph(this)
, Reshape(this)
{
}
ASTOpMeshMorphReshape::~ASTOpMeshMorphReshape()
{
// Explicit call needed to avoid recursive destruction
ASTOp::RemoveChildren();
}
bool ASTOpMeshMorphReshape::IsEqual(const ASTOp& otherUntyped) const
{
if (otherUntyped.GetOpType() == GetOpType())
{
const ASTOpMeshMorphReshape* other = static_cast<const ASTOpMeshMorphReshape*>(&otherUntyped);
return Morph == other->Morph && Reshape == other->Reshape;
}
return false;
}
uint64 ASTOpMeshMorphReshape::Hash() const
{
uint64 res = std::hash<void*>()(Morph.child().get());
hash_combine(res, Reshape.child().get());
return res;
}
mu::Ptr<ASTOp> ASTOpMeshMorphReshape::Clone(MapChildFuncRef mapChild) const
{
Ptr<ASTOpMeshMorphReshape> n = new ASTOpMeshMorphReshape();
n->Morph = mapChild(Morph.child());
n->Reshape = mapChild(Reshape.child());
return n;
}
void ASTOpMeshMorphReshape::ForEachChild(const TFunctionRef<void(ASTChild&)> f)
{
f(Morph);
f(Reshape);
}
void ASTOpMeshMorphReshape::Link(FProgram& program, FLinkerOptions*)
{
// Already linked?
if (!linkedAddress)
{
OP::MeshMorphReshapeArgs Args;
FMemory::Memzero(Args);
if (Morph)
{
Args.Morph = Morph->linkedAddress;
}
if (Reshape)
{
Args.Reshape = Reshape->linkedAddress;
}
linkedAddress = (OP::ADDRESS)program.OpAddress.Num();
program.OpAddress.Add((uint32_t)program.ByteCode.Num());
AppendCode(program.ByteCode, EOpType::ME_MORPHRESHAPE);
AppendCode(program.ByteCode, Args);
}
}
FSourceDataDescriptor ASTOpMeshMorphReshape::GetSourceDataDescriptor(FGetSourceDataDescriptorContext* Context) const
{
if (Morph)
{
return Morph->GetSourceDataDescriptor(Context);
}
return {};
}
}