Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Private/MuT/ASTOpMeshBindShape.cpp
2025-05-18 13:04:45 +08:00

500 lines
13 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/ASTOpMeshBindShape.h"
#include "HAL/PlatformMath.h"
#include "HAL/UnrealMemory.h"
#include "MuR/ModelPrivate.h"
#include "MuR/RefCounted.h"
#include "MuR/Types.h"
#include "MuT/ASTOpConditional.h"
#include "MuT/ASTOpSwitch.h"
#include "MuT/ASTOpMeshRemoveMask.h"
#include "MuT/ASTOpMeshPrepareLayout.h"
#include "MuT/ASTOpMeshAddMetadata.h"
namespace mu
{
ASTOpMeshBindShape::ASTOpMeshBindShape()
: Mesh(this)
, Shape(this)
, bRecomputeNormals(false)
, bReshapeSkeleton(false)
, bReshapePhysicsVolumes(false)
, bReshapeVertices(false)
, bApplyLaplacian(false)
{
}
ASTOpMeshBindShape::~ASTOpMeshBindShape()
{
// Explicit call needed to avoid recursive destruction
ASTOp::RemoveChildren();
}
bool ASTOpMeshBindShape::IsEqual(const ASTOp& OtherUntyped) const
{
if (OtherUntyped.GetOpType()==GetOpType())
{
const ASTOpMeshBindShape* Other = static_cast<const ASTOpMeshBindShape*>(&OtherUntyped);
const bool bSameFlags =
bRecomputeNormals == Other->bRecomputeNormals &&
bReshapeSkeleton == Other->bReshapeSkeleton &&
bReshapePhysicsVolumes == Other->bReshapePhysicsVolumes &&
bReshapeVertices == Other->bReshapeVertices &&
bApplyLaplacian == Other->bApplyLaplacian;
return bSameFlags &&
Mesh == Other->Mesh &&
Shape == Other->Shape &&
BonesToDeform == Other->BonesToDeform &&
PhysicsToDeform == Other->PhysicsToDeform &&
BindingMethod == Other->BindingMethod &&
RChannelUsage == Other->RChannelUsage &&
GChannelUsage == Other->GChannelUsage &&
BChannelUsage == Other->BChannelUsage &&
AChannelUsage == Other->AChannelUsage;
}
return false;
}
uint64 ASTOpMeshBindShape::Hash() const
{
uint64 Result = std::hash<void*>()(Mesh.child().get());
hash_combine(Result, Shape.child().get());
hash_combine(Result, bool(bRecomputeNormals));
hash_combine(Result, bool(bReshapeSkeleton));
hash_combine(Result, bool(bReshapePhysicsVolumes));
hash_combine(Result, bool(bReshapeVertices));
hash_combine(Result, bool(bApplyLaplacian));
hash_combine(Result, bool(BindingMethod));
hash_combine(Result, static_cast<uint32>(RChannelUsage));
hash_combine(Result, static_cast<uint32>(GChannelUsage));
hash_combine(Result, static_cast<uint32>(BChannelUsage));
hash_combine(Result, static_cast<uint32>(AChannelUsage));
for (const FBoneName& S : BonesToDeform)
{
hash_combine(Result, S.Id);
}
for (const FBoneName& S : PhysicsToDeform)
{
hash_combine(Result, S.Id);
}
return Result;
}
mu::Ptr<ASTOp> ASTOpMeshBindShape::Clone(MapChildFuncRef mapChild) const
{
Ptr<ASTOpMeshBindShape> NewOp = new ASTOpMeshBindShape();
NewOp->Mesh = mapChild(Mesh.child());
NewOp->Shape = mapChild(Shape.child());
NewOp->bRecomputeNormals = bRecomputeNormals;
NewOp->bReshapeSkeleton = bReshapeSkeleton;
NewOp->bReshapePhysicsVolumes = bReshapePhysicsVolumes;
NewOp->bReshapeVertices = bReshapeVertices;
NewOp->bApplyLaplacian = bApplyLaplacian;
NewOp->BonesToDeform = BonesToDeform;
NewOp->PhysicsToDeform = PhysicsToDeform;
NewOp->BindingMethod = BindingMethod;
NewOp->RChannelUsage = RChannelUsage;
NewOp->GChannelUsage = GChannelUsage;
NewOp->BChannelUsage = BChannelUsage;
NewOp->AChannelUsage = AChannelUsage;
return NewOp;
}
void ASTOpMeshBindShape::ForEachChild(const TFunctionRef<void(ASTChild&)> Func)
{
Func(Mesh);
Func(Shape);
}
void ASTOpMeshBindShape::Link(FProgram& program, FLinkerOptions*)
{
// Already linked?
if (!linkedAddress)
{
OP::MeshBindShapeArgs Args;
FMemory::Memzero(Args);
constexpr EMeshBindShapeFlags NoFlags = EMeshBindShapeFlags::None;
EMeshBindShapeFlags BindFlags = NoFlags;
EnumAddFlags(BindFlags, bRecomputeNormals ? EMeshBindShapeFlags::RecomputeNormals : NoFlags);
EnumAddFlags(BindFlags, bReshapeSkeleton ? EMeshBindShapeFlags::ReshapeSkeleton : NoFlags);
EnumAddFlags(BindFlags, bReshapePhysicsVolumes ? EMeshBindShapeFlags::ReshapePhysicsVolumes : NoFlags);
EnumAddFlags(BindFlags, bReshapeVertices ? EMeshBindShapeFlags::ReshapeVertices : NoFlags);
EnumAddFlags(BindFlags, bApplyLaplacian ? EMeshBindShapeFlags::ApplyLaplacian : NoFlags);
{
auto ConvertColorUsage = [](EVertexColorUsage Usage)
{
switch (Usage)
{
case EVertexColorUsage::None: return EMeshBindColorChannelUsage::None;
case EVertexColorUsage::ReshapeClusterId: return EMeshBindColorChannelUsage::ClusterId;
case EVertexColorUsage::ReshapeMaskWeight: return EMeshBindColorChannelUsage::MaskWeight;
default: check(false); return EMeshBindColorChannelUsage::None;
};
};
const FMeshBindColorChannelUsages ColorUsages = {
ConvertColorUsage(RChannelUsage),
ConvertColorUsage(GChannelUsage),
ConvertColorUsage(BChannelUsage),
ConvertColorUsage(AChannelUsage) };
FMemory::Memcpy(&Args.ColorUsage, &ColorUsages, sizeof(Args.ColorUsage));
static_assert(sizeof(Args.ColorUsage) == sizeof(ColorUsages));
}
Args.flags = static_cast<uint32>(BindFlags);
Args.bindingMethod = BindingMethod;
if (Mesh)
{
Args.mesh = Mesh->linkedAddress;
}
if (Shape)
{
Args.shape = Shape->linkedAddress;
}
linkedAddress = (OP::ADDRESS)program.OpAddress.Num();
program.OpAddress.Add((uint32_t)program.ByteCode.Num());
AppendCode(program.ByteCode, EOpType::ME_BINDSHAPE);
AppendCode(program.ByteCode, Args);
AppendCode(program.ByteCode, (int32)BonesToDeform.Num());
for (const FBoneName& S : BonesToDeform)
{
AppendCode(program.ByteCode, S);
}
AppendCode(program.ByteCode, (int32)PhysicsToDeform.Num());
for (const FBoneName& S : PhysicsToDeform)
{
AppendCode(program.ByteCode, S);
}
}
}
//-------------------------------------------------------------------------------------------------
mu::Ptr<ASTOp> ASTOpMeshBindShape::OptimiseSink(const FModelOptimizationOptions&, FOptimizeSinkContext&) const
{
Ptr<ASTOp> NewOp;
Ptr<ASTOp> MeshAt = Mesh.child();
if (!MeshAt)
{
return nullptr;
}
Ptr<ASTOp> ShapeAt = Shape.child();
if (!ShapeAt)
{
return nullptr;
}
EOpType MeshType = MeshAt->GetOpType();
EOpType ShapeType = ShapeAt->GetOpType();
// See if both mesh and shape have an operation that can be optimized in a combined way
if (MeshType == ShapeType)
{
switch (MeshType)
{
case EOpType::ME_SWITCH:
{
// If the switch variable and structure is the same
const ASTOpSwitch* MeshSwitch = static_cast<const ASTOpSwitch*>(MeshAt.get());
const ASTOpSwitch* ShapeSwitch = static_cast<const ASTOpSwitch*>(ShapeAt.get());
bool bIsSimilarSwitch = MeshSwitch->IsCompatibleWith(ShapeSwitch);
if (!bIsSimilarSwitch)
{
break;
}
// Move the operation down all the paths
Ptr<ASTOpSwitch> NewSwitch = mu::Clone<ASTOpSwitch>(MeshAt);
if (NewSwitch->Default)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Mesh = MeshSwitch->Default.child();
NewBind->Shape = ShapeSwitch->Default.child();
NewSwitch->Default = NewBind;
}
for (int32 v = 0; v < NewSwitch->Cases.Num(); ++v)
{
if (NewSwitch->Cases[v].Branch)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Mesh = MeshSwitch->Cases[v].Branch.child();
NewBind->Shape = ShapeSwitch->FindBranch(MeshSwitch->Cases[v].Condition);
NewSwitch->Cases[v].Branch = NewBind;
}
}
NewOp = NewSwitch;
break;
}
case EOpType::ME_CONDITIONAL:
{
const ASTOpConditional* MeshConditional = static_cast<const ASTOpConditional*>(MeshAt.get());
const ASTOpConditional* ShapeConditional = static_cast<const ASTOpConditional*>(ShapeAt.get());
bool bIsSimilar = MeshConditional->condition == ShapeConditional->condition;
if (!bIsSimilar)
{
break;
}
Ptr<ASTOpConditional> NewConditional = mu::Clone<ASTOpConditional>(MeshAt);
if (NewConditional->yes)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Mesh = MeshConditional->yes.child();
NewBind->Shape = ShapeConditional->yes.child();
NewConditional->yes = NewBind;
}
if (NewConditional->no)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Mesh = MeshConditional->no.child();
NewBind->Shape = ShapeConditional->no.child();
NewConditional->no = NewBind;
}
NewOp = NewConditional;
break;
}
default:
break;
}
}
// If not already optimized
if (!NewOp)
{
// Optimize only the mesh parameter
switch (MeshType)
{
case EOpType::ME_SWITCH:
{
// Move the operation down all the paths
Ptr<ASTOpSwitch> NewSwitch = mu::Clone<ASTOpSwitch>(MeshAt);
if (NewSwitch->Default)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Mesh = NewSwitch->Default.child();
NewSwitch->Default = NewBind;
}
for (int32 v = 0; v < NewSwitch->Cases.Num(); ++v)
{
if (NewSwitch->Cases[v].Branch)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Mesh = NewSwitch->Cases[v].Branch.child();
NewSwitch->Cases[v].Branch = NewBind;
}
}
NewOp = NewSwitch;
break;
}
case EOpType::ME_CONDITIONAL:
{
// Move the operation down all the paths
Ptr<ASTOpConditional> NewConditional = mu::Clone<ASTOpConditional>(MeshAt);
if (NewConditional->yes)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Mesh = NewConditional->yes.child();
NewConditional->yes = NewBind;
}
if (NewConditional->no)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Mesh = NewConditional->no.child();
NewConditional->no = NewBind;
}
NewOp = NewConditional;
break;
}
case EOpType::ME_REMOVEMASK:
{
// We bind something that could have a part removed: we can reorder to bind the entire mesh
// and apply remove later at runtime.
Ptr<ASTOpMeshRemoveMask> NewRemove = mu::Clone<ASTOpMeshRemoveMask>(MeshAt);
if (NewRemove->source)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Mesh = NewRemove->source.child();
NewRemove->source = NewBind;
}
NewOp = NewRemove;
break;
}
case EOpType::ME_ADDMETADATA:
{
Ptr<ASTOpMeshAddMetadata> New = mu::Clone<ASTOpMeshAddMetadata>(MeshAt);
if (New->Source)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Mesh = New->Source.child();
New->Source = NewBind;
}
NewOp = New;
break;
}
case EOpType::ME_PREPARELAYOUT:
{
Ptr<ASTOpMeshPrepareLayout> New = mu::Clone<ASTOpMeshPrepareLayout>(MeshAt);
if (New->Mesh)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Mesh = New->Mesh.child();
New->Mesh = NewBind;
}
NewOp = New;
break;
}
default:
break;
}
}
// If not already optimized
if (!NewOp)
{
// Optimize only the shape parameter
switch (ShapeType)
{
case EOpType::ME_SWITCH:
{
// Move the operation down all the paths
Ptr<ASTOpSwitch> NewSwitch = mu::Clone<ASTOpSwitch>(ShapeAt);
if (NewSwitch->Default)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Shape = NewSwitch->Default.child();
NewSwitch->Default = NewBind;
}
for (int32 v = 0; v < NewSwitch->Cases.Num(); ++v)
{
if (NewSwitch->Cases[v].Branch)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Shape = NewSwitch->Cases[v].Branch.child();
NewSwitch->Cases[v].Branch = NewBind;
}
}
NewOp = NewSwitch;
break;
}
case EOpType::ME_CONDITIONAL:
{
// Move the operation down all the paths
Ptr<ASTOpConditional> NewConditional = mu::Clone<ASTOpConditional>(ShapeAt);
if (NewConditional->yes)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Shape = NewConditional->yes.child();
NewConditional->yes = NewBind;
}
if (NewConditional->no)
{
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
NewBind->Shape = NewConditional->no.child();
NewConditional->no = NewBind;
}
NewOp = NewConditional;
break;
}
case EOpType::ME_ADDMETADATA:
{
// Ignore the tags in the shape
Ptr<ASTOpMeshBindShape> NewBind = mu::Clone<ASTOpMeshBindShape>(this);
const ASTOpMeshAddMetadata* New = static_cast<const ASTOpMeshAddMetadata*>(ShapeAt.get());
NewBind->Shape = New->Source.child();
NewOp = NewBind;
break;
}
default:
break;
}
}
return NewOp;
}
FSourceDataDescriptor ASTOpMeshBindShape::GetSourceDataDescriptor(FGetSourceDataDescriptorContext* Context) const
{
if (Mesh)
{
return Mesh->GetSourceDataDescriptor(Context);
}
return {};
}
}