47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/Platform.h"
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#include "MuR/Operations.h"
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#include "MuR/Ptr.h"
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#include "MuT/AST.h"
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namespace mu
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{
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struct FProgram;
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//---------------------------------------------------------------------------------------------
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//!
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//---------------------------------------------------------------------------------------------
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class ASTOpMeshApplyShape final : public ASTOp
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{
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public:
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ASTChild Mesh;
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ASTChild Shape;
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uint32 bRecomputeNormals : 1;
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uint32 bReshapeSkeleton : 1;
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uint32 bReshapePhysicsVolumes : 1;
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uint32 bReshapeVertices : 1;
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uint32 bApplyLaplacian : 1;
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public:
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ASTOpMeshApplyShape();
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ASTOpMeshApplyShape(const ASTOpMeshApplyShape&) = delete;
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~ASTOpMeshApplyShape();
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EOpType GetOpType() const override { return EOpType::ME_APPLYSHAPE; }
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uint64 Hash() const override;
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bool IsEqual(const ASTOp& otherUntyped) const override;
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Ptr<ASTOp> Clone(MapChildFuncRef mapChild) const override;
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void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
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void Link(FProgram& program, FLinkerOptions* Options) override;
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virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override;
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};
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}
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