Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Private/MuT/ASTOpMeshApplyPose.cpp
2025-05-18 13:04:45 +08:00

130 lines
2.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/ASTOpMeshApplyPose.h"
#include "MuT/ASTOpMeshAddMetadata.h"
#include "HAL/PlatformMath.h"
#include "MuR/ModelPrivate.h"
#include "MuR/RefCounted.h"
#include "MuR/Types.h"
namespace mu
{
ASTOpMeshApplyPose::ASTOpMeshApplyPose()
: Base(this)
, Pose(this)
{
}
ASTOpMeshApplyPose::~ASTOpMeshApplyPose()
{
// Explicit call needed to avoid recursive destruction
ASTOp::RemoveChildren();
}
bool ASTOpMeshApplyPose::IsEqual(const ASTOp& OtherUntyped) const
{
if (OtherUntyped.GetOpType()==GetOpType())
{
const ASTOpMeshApplyPose* Other = static_cast<const ASTOpMeshApplyPose*>(&OtherUntyped);
return Base == Other->Base &&
Pose == Other->Pose;
}
return false;
}
uint64 ASTOpMeshApplyPose::Hash() const
{
uint64 Result = std::hash<void*>()(Base.child().get());
hash_combine(Result, Pose.child().get());
return Result;
}
Ptr<ASTOp> ASTOpMeshApplyPose::Clone(MapChildFuncRef MapChild) const
{
Ptr<ASTOpMeshApplyPose> New = new ASTOpMeshApplyPose();
New->Base = MapChild(Base.child());
New->Pose = MapChild(Pose.child());
return New;
}
void ASTOpMeshApplyPose::ForEachChild(const TFunctionRef<void(ASTChild&)> Func)
{
Func(Base);
Func(Pose);
}
void ASTOpMeshApplyPose::Link(FProgram& Program, FLinkerOptions*)
{
// Already linked?
if (!linkedAddress)
{
OP::MeshApplyPoseArgs Args;
FMemory::Memzero(Args);
if (Base) Args.base = Base->linkedAddress;
if (Pose) Args.pose = Pose->linkedAddress;
linkedAddress = (OP::ADDRESS)Program.OpAddress.Num();
Program.OpAddress.Add(Program.ByteCode.Num());
AppendCode(Program.ByteCode, GetOpType());
AppendCode(Program.ByteCode, Args);
}
}
Ptr<ASTOp> ASTOpMeshApplyPose::OptimiseSink(const FModelOptimizationOptions&, FOptimizeSinkContext&) const
{
Ptr<ASTOp> NewOp;
Ptr<ASTOp> MeshAt = Base.child();
if (!MeshAt)
{
return nullptr;
}
EOpType MeshType = MeshAt->GetOpType();
switch (MeshType)
{
case EOpType::ME_ADDMETADATA:
{
Ptr<ASTOpMeshAddMetadata> New = mu::Clone<ASTOpMeshAddMetadata>(MeshAt);
if (New->Source)
{
Ptr<ASTOpMeshApplyPose> NewApplyPose = mu::Clone<ASTOpMeshApplyPose>(this);
NewApplyPose->Base = New->Source.child();
New->Source = NewApplyPose;
}
NewOp = New;
break;
}
default:
break;
}
return NewOp;
}
FSourceDataDescriptor ASTOpMeshApplyPose::GetSourceDataDescriptor(FGetSourceDataDescriptorContext* Context) const
{
if (Base)
{
return Base->GetSourceDataDescriptor(Context);
}
return {};
}
}