53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/PlatformMath.h"
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#include "MuR/Operations.h"
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#include "MuR/Ptr.h"
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#include "MuT/AST.h"
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namespace mu
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{
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struct FProgram;
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//---------------------------------------------------------------------------------------------
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//! Operations to add elements to an instance
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//---------------------------------------------------------------------------------------------
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class ASTOpInstanceAdd final : public ASTOp
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{
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public:
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//! Type of switch
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EOpType type = EOpType::NONE;
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ASTChild instance;
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ASTChild value;
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uint32_t id = 0;
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uint32_t ExternalId = 0;
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int32 SharedSurfaceId = INDEX_NONE;
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FString name;
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public:
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ASTOpInstanceAdd();
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ASTOpInstanceAdd(const ASTOpInstanceAdd&) = delete;
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~ASTOpInstanceAdd();
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virtual EOpType GetOpType() const override { return type; }
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virtual void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
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virtual bool IsEqual(const ASTOp& otherUntyped) const override;
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virtual Ptr<ASTOp> Clone(MapChildFuncRef mapChild) const override;
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virtual uint64 Hash() const override;
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virtual void Assert() override;
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virtual void Link(FProgram& program, FLinkerOptions* Options) override;
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virtual Ptr<ASTOp> OptimiseSink(const FModelOptimizationOptions&, FOptimizeSinkContext&) const override;
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};
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}
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