Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Private/MuT/ASTOpImageMipmap.h
2025-05-18 13:04:45 +08:00

62 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/PlatformMath.h"
#include "MuR/Image.h"
#include "MuR/Operations.h"
#include "MuR/Ptr.h"
#include "MuT/AST.h"
namespace mu
{
struct FProgram;
class ASTOpImageMipmap final : public ASTOp
{
public:
ASTChild Source;
uint8 Levels = 0;
//! Number of mipmaps that can be generated for a single layout block.
uint8 BlockLevels = 0;
//! This is true if this operation is supposed to build only the tail mipmaps.
//! It is used during the code optimisation phase, and to validate the code.
bool bOnlyTail = false;
/** If this is enabled, at optimize time, the mip operation will not be split in top and bottom mip (for compose tails). */
bool bPreventSplitTail = false;
//! Mipmap generation settings.
EAddressMode AddressMode = EAddressMode::None;
EMipmapFilterType FilterType = EMipmapFilterType::SimpleAverage;
public:
ASTOpImageMipmap();
ASTOpImageMipmap(const ASTOpImageMipmap&) = delete;
~ASTOpImageMipmap();
virtual EOpType GetOpType() const override { return EOpType::IM_MIPMAP; }
virtual uint64 Hash() const override;
virtual bool IsEqual(const ASTOp& otherUntyped) const override;
virtual Ptr<ASTOp> Clone(MapChildFuncRef mapChild) const override;
virtual void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
virtual void Link(FProgram& program, FLinkerOptions* Options) override;
virtual mu::Ptr<ASTOp> OptimiseSemantic(const FModelOptimizationOptions& options, int32 Pass) const override;
virtual Ptr<ASTOp> OptimiseSink(const FModelOptimizationOptions& options, FOptimizeSinkContext& context) const override;
virtual FImageDesc GetImageDesc(bool returnBestOption, FGetImageDescContext* context) const override;
virtual void GetLayoutBlockSize(int* pBlockX, int* pBlockY) override;
virtual bool IsImagePlainConstant(FVector4f& colour) const override;
virtual Ptr<ImageSizeExpression> GetImageSizeExpression() const override;
virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override;
};
}