Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Private/MuT/ASTOpImageCompose.h
2025-05-18 13:04:45 +08:00

50 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "MuR/Image.h"
#include "MuR/Operations.h"
#include "MuR/Ptr.h"
#include "MuT/AST.h"
namespace mu
{
struct FProgram;
class ASTOpImageCompose final : public ASTOp
{
public:
ASTChild Layout;
ASTChild Base;
ASTChild BlockImage;
ASTChild Mask;
uint64 BlockId=0;
public:
ASTOpImageCompose();
ASTOpImageCompose(const ASTOpImageCompose&) = delete;
~ASTOpImageCompose();
virtual EOpType GetOpType() const override { return EOpType::IM_COMPOSE; }
virtual uint64 Hash() const override;
virtual bool IsEqual(const ASTOp& otherUntyped) const override;
virtual Ptr<ASTOp> Clone(MapChildFuncRef mapChild) const override;
virtual void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
virtual void Link(FProgram& program, FLinkerOptions* Options) override;
//TODO: virtual Ptr<ASTOp> OptimiseSink(const FModelOptimizationOptions& options, FOptimizeSinkContext& context) const override;
virtual Ptr<ASTOp> OptimiseSemantic(const FModelOptimizationOptions& options, int32 Pass) const override;
virtual FImageDesc GetImageDesc(bool returnBestOption, FGetImageDescContext* context) const override;
virtual void GetLayoutBlockSize(int32* OutBlockX, int32* OutBlockY) override;
virtual bool IsImagePlainConstant(FVector4f& OutColor) const override;
virtual Ptr<ImageSizeExpression> GetImageSizeExpression() const override;
virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override;
};
}