Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Private/MuT/ASTOpImageBlankLayout.cpp
2025-05-18 13:04:45 +08:00

172 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/ASTOpImageBlankLayout.h"
#include "Containers/Map.h"
#include "MuR/ModelPrivate.h"
#include "MuR/RefCounted.h"
#include "MuR/Types.h"
#include "MuT/ASTOpConditional.h"
#include "MuT/ASTOpSwitch.h"
#include "MuT/ASTOpImagePatch.h"
#include "MuT/ASTOpImagePixelFormat.h"
#include "MuT/ASTOpImageLayer.h"
#include "MuT/ASTOpImageLayerColor.h"
#include "MuT/ASTOpImageRasterMesh.h"
namespace mu
{
ASTOpImageBlankLayout::ASTOpImageBlankLayout()
: Layout(this)
{
}
ASTOpImageBlankLayout::~ASTOpImageBlankLayout()
{
// Explicit call needed to avoid recursive destruction
ASTOp::RemoveChildren();
}
bool ASTOpImageBlankLayout::IsEqual(const ASTOp& InOther) const
{
if (InOther.GetOpType()==GetOpType())
{
const ASTOpImageBlankLayout* Other = static_cast<const ASTOpImageBlankLayout*>(&InOther);
return Layout == Other->Layout &&
BlockSize == Other->BlockSize &&
Format == Other->Format &&
GenerateMipmaps == Other->GenerateMipmaps &&
MipmapCount == Other->MipmapCount;
}
return false;
}
uint64 ASTOpImageBlankLayout::Hash() const
{
uint64 Result = std::hash<EOpType>()(GetOpType());
hash_combine(Result, Layout.child().get());
hash_combine(Result, BlockSize[0]);
hash_combine(Result, BlockSize[1]);
hash_combine(Result, Format);
hash_combine(Result, GenerateMipmaps);
hash_combine(Result, MipmapCount);
return Result;
}
Ptr<ASTOp> ASTOpImageBlankLayout::Clone(MapChildFuncRef MapChild) const
{
Ptr<ASTOpImageBlankLayout> n = new ASTOpImageBlankLayout();
n->Layout = MapChild(Layout.child());
n->BlockSize = BlockSize;
n->Format = Format;
n->GenerateMipmaps = GenerateMipmaps;
n->MipmapCount = MipmapCount;
return n;
}
void ASTOpImageBlankLayout::ForEachChild(const TFunctionRef<void(ASTChild&)> Func)
{
Func(Layout);
}
void ASTOpImageBlankLayout::Link(FProgram& Program, FLinkerOptions*)
{
// Already linked?
if (!linkedAddress)
{
OP::ImageBlankLayoutArgs Args;
FMemory::Memzero(Args);
if (Layout)
{
Args.Layout = Layout->linkedAddress;
}
Args.BlockSize[0] = BlockSize[0];
Args.BlockSize[1] = BlockSize[1];
Args.Format = Format;
Args.GenerateMipmaps = GenerateMipmaps;
Args.MipmapCount = MipmapCount;
linkedAddress = (OP::ADDRESS)Program.OpAddress.Num();
Program.OpAddress.Add(Program.ByteCode.Num());
AppendCode(Program.ByteCode, GetOpType());
AppendCode(Program.ByteCode, Args);
}
}
FImageDesc ASTOpImageBlankLayout::GetImageDesc(bool bReturnBestOption, FGetImageDescContext* Context) const
{
FImageDesc Result;
// Local context in case it is necessary
FGetImageDescContext LocalContext;
if (!Context)
{
Context = &LocalContext;
}
else
{
// Cached result?
FImageDesc* PtrValue = Context->m_results.Find(this);
if (PtrValue)
{
return *PtrValue;
}
}
// Actual work
// TODO: We would need to process the layout to find the grid size, and then use
// the block size with it.
Result.m_size = FImageSize(0, 0);
Result.m_format = Format;
// Cache the result
if (Context)
{
Context->m_results.Add(this, Result);
}
return Result;
}
Ptr<ImageSizeExpression> ASTOpImageBlankLayout::GetImageSizeExpression() const
{
Ptr<ImageSizeExpression> Res = new ImageSizeExpression;
Res->type = ImageSizeExpression::ISET_LAYOUTFACTOR;
Res->layout = Layout.child();
Res->factor[0] = BlockSize[0];
Res->factor[1] = BlockSize[1];
return Res;
}
void ASTOpImageBlankLayout::GetLayoutBlockSize(int32* OutBlockX, int32* OutBlockY)
{
*OutBlockX = int32(BlockSize[0]);
*OutBlockY = int32(BlockSize[1]);
}
bool ASTOpImageBlankLayout::IsImagePlainConstant(FVector4f& OutColour) const
{
OutColour[0] = 0;
OutColour[1] = 0;
OutColour[2] = 0;
OutColour[3] = 0;
return true;
}
}