37 lines
799 B
C++
37 lines
799 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/Platform.h"
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#include "MuR/Operations.h"
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#include "MuR/Ptr.h"
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#include "MuT/AST.h"
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namespace mu
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{
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struct FProgram;
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class ASTOpConstantBool final : public ASTOp
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{
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public:
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bool bValue = true;
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public:
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ASTOpConstantBool(bool bValue = true);
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virtual EOpType GetOpType() const override { return EOpType::BO_CONSTANT; }
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virtual uint64 Hash() const override;
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virtual void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
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virtual bool IsEqual(const ASTOp&) const override;
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virtual Ptr<ASTOp> Clone(MapChildFuncRef) const override;
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virtual void Link(FProgram&, FLinkerOptions*) override;
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virtual FBoolEvalResult EvaluateBool(ASTOpList& Facts, FEvaluateBoolCache*) const override;
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};
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}
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