Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Private/MuT/ASTOpAddOverlayMaterial.h
2025-05-18 13:04:45 +08:00

44 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "Math/NumericLimits.h"
#include "MuR/Operations.h"
#include "MuR/Ptr.h"
#include "MuT/AST.h"
namespace mu
{
struct FProgram;
//---------------------------------------------------------------------------------------------
//! Adds an overlay material to an Instance
//---------------------------------------------------------------------------------------------
class ASTOpAddOverlayMaterial final : public ASTOp
{
public:
ASTChild Instance;
ASTChild OverlayMaterialId;
public:
ASTOpAddOverlayMaterial();
ASTOpAddOverlayMaterial(const ASTOpAddOverlayMaterial&) = delete;
~ASTOpAddOverlayMaterial();
EOpType GetOpType() const override { return EOpType::IN_ADDOVERLAYMATERIAL; }
uint64 Hash() const override;
void ForEachChild(const TFunctionRef<void(ASTChild&)> F) override;
bool IsEqual(const ASTOp& OtherUntyped) const override;
Ptr<ASTOp> Clone(MapChildFuncRef MapChild) const override;
void Link(FProgram& Program, FLinkerOptions* Options) override;
};
}