53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#define UE_API MUTABLERUNTIME_API
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namespace mu
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{
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/** Settings class that can be used to create a customised System instance. */
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class FSettings
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{
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public:
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/** Record internal profiling data. Disabled by default. */
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UE_API void SetProfile( bool bEnabled );
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/** Limit the maximum memory in bytes used by the mutable core.A low value will force
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* more streaming and higher instance construction times, but will use less memory while
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* building objects.
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* Defaults to 0, which disables the limit.
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*/
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UE_API void SetWorkingMemoryBytes( uint64 Bytes );
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/** Set the quality for the image compression algorithms.
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* \param quality Quality level of the compression. Higher quality increases the instance
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* generation time. The value is in the range 0 to 4 with 0 being the fastest. It defaults
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* to 0, which is the fastes for runtime. Tools may want ot set it higher, and low
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* performance profiles to lower.
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* Genreal rules are:
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* 0 - Fastest for runtime
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* 1 - Best for runtime
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* 2 - Fast for tools
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* 3 - Best for tools
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* 4 - Maximum, with no time limits.
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*/
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UE_API void SetImageCompressionQuality( int32 Quality );
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public:
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uint64 WorkingMemoryBytes = 0;
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int32 ImageCompressionQuality = 0;
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bool bProfile = false;
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};
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}
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#undef UE_API
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