Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/MemoryTrackingUtils.h
2025-05-18 13:04:45 +08:00

56 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Misc/Build.h"
#include "HAL/Platform.h"
#include "HAL/CriticalSection.h"
#define UE_API MUTABLERUNTIME_API
#ifndef UE_MUTABLE_TRACK_ALLOCATOR_MEMORY_PEAK
#if UE_BUILD_DEBUG || UE_BUILD_DEVELOPMENT || UE_BUILD_TEST
#define UE_MUTABLE_TRACK_ALLOCATOR_MEMORY_PEAK 1
#else
#define UE_MUTABLE_TRACK_ALLOCATOR_MEMORY_PEAK 0
#endif
#endif
namespace mu
{
#if UE_MUTABLE_TRACK_ALLOCATOR_MEMORY_PEAK
struct FGlobalMemoryCounter
{
private:
static inline SSIZE_T AbsoluteCounter { 0 };
static inline SSIZE_T AbsolutePeakValue { 0 };
static inline SSIZE_T Counter { 0 };
static inline SSIZE_T PeakValue { 0 };
static inline FCriticalSection Mutex {};
public:
static UE_API void Update(SSIZE_T Differential);
static UE_API void Zero();
static UE_API void Restore();
static UE_API SSIZE_T GetPeak();
static UE_API SSIZE_T GetCounter();
static UE_API SSIZE_T GetAbsolutePeak();
static UE_API SSIZE_T GetAbsoluteCounter();
};
#else
struct FGlobalMemoryCounter
{
//static void Update(SSIZE_T Differential);
static UE_API void Zero();
static UE_API void Restore();
static UE_API SSIZE_T GetPeak();
static UE_API SSIZE_T GetCounter();
static UE_API SSIZE_T GetAbsolutePeak();
static UE_API SSIZE_T GetAbsoluteCounter();
};
#endif
}
#undef UE_API