15 lines
286 B
C++
15 lines
286 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Math/MathFwd.h"
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namespace mu
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{
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class FMesh;
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/** */
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extern void MeshTransformWithMesh(FMesh* Result, const FMesh* SourceMesh, const FMesh* BoundingMesh, const FMatrix44f& Transform, bool& bOutSuccess);
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}
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