24 lines
392 B
C++
24 lines
392 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Ptr.h"
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#include "HAL/Platform.h"
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namespace mu
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{
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class FMesh;
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class FLayout;
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MUTABLERUNTIME_API void MeshPrepareLayout(
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FMesh& Mesh,
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const FLayout& InLayout,
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int32 LayoutChannel,
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bool bNormalizeUVs,
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bool bClampUVIslands,
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bool bEnsureAllVerticesHaveLayoutBlock,
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bool bUseAbsoluteBlockIds
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);
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}
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