Files
UnrealEngine/Engine/Plugins/Mutable/Source/CustomizableObjectEditor/Public/MuCOE/ICustomizableObjectPopulationModule.h
2025-05-18 13:04:45 +08:00

43 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleManager.h"
class UCustomizableObject;
/**
* The public interface of the CustomizableObject module
*/
class ICustomizableObjectPopulationModule : public IModuleInterface
{
public:
/**
* Singleton-like access to ICustomizableObjectPopulationModule
*
* @return Returns CustomizableObjectModule singleton instance, loading the module on demand if needed
*/
static inline ICustomizableObjectPopulationModule& Get()
{
return FModuleManager::LoadModuleChecked< ICustomizableObjectPopulationModule >("CustomizableObjectPopulation");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("CustomizableObjectPopulation");
}
// Return a string representing the plugin version.
virtual FString GetPluginVersion() const = 0;
// Recompiles all the populations referenced in the Customizabled Object
virtual void RecompilePopulations(UCustomizableObject* Object) {}
};