39 lines
846 B
C++
39 lines
846 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "MuCOE/SMutableConstrainedBox.h"
|
|
|
|
|
|
void SMutableConstrainedBox::Construct(const FArguments& InArgs)
|
|
{
|
|
MinWidth = InArgs._MinWidth;
|
|
MaxWidth = InArgs._MaxWidth;
|
|
|
|
ChildSlot
|
|
[
|
|
InArgs._Content.Widget
|
|
];
|
|
}
|
|
|
|
FVector2D SMutableConstrainedBox::ComputeDesiredSize(float LayoutScaleMultiplier) const
|
|
{
|
|
const float MinWidthVal = MinWidth.Get().Get(0.0f);
|
|
const float MaxWidthVal = MaxWidth.Get().Get(0.0f);
|
|
|
|
if (MinWidthVal == 0.0f && MaxWidthVal == 0.0f)
|
|
{
|
|
return SCompoundWidget::ComputeDesiredSize(LayoutScaleMultiplier);
|
|
}
|
|
else
|
|
{
|
|
FVector2D ChildSize = ChildSlot.GetWidget()->GetDesiredSize();
|
|
|
|
float XVal = FMath::Max(MinWidthVal, ChildSize.X);
|
|
if (MaxWidthVal > MinWidthVal)
|
|
{
|
|
XVal = FMath::Min(MaxWidthVal, XVal);
|
|
}
|
|
|
|
return FVector2D(XVal, ChildSize.Y);
|
|
}
|
|
}
|