Files
UnrealEngine/Engine/Plugins/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/CustomizableObjectIdentifierCustomization.h
2025-05-18 13:04:45 +08:00

27 lines
967 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
class IPropertyHandle;
struct FAssetData;
class FCustomizableObjectIdentifierCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization interface */
virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
private:
TSharedPtr<IPropertyHandle> GuidUPropertyHandle;
class UCustomizableObject* SelectedCustomizableObject = nullptr;
FString OnGetObjectPath() const;
void OnEventChanged(const FAssetData& InAssetData);
};