48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "EdGraph/EdGraph.h"
|
|
|
|
#include "CustomizableObjectGraph.generated.h"
|
|
|
|
class UObject;
|
|
|
|
UCLASS()
|
|
class CUSTOMIZABLEOBJECTEDITOR_API UCustomizableObjectGraph : public UEdGraph
|
|
{
|
|
public:
|
|
GENERATED_BODY()
|
|
|
|
UCustomizableObjectGraph();
|
|
|
|
// UObject Interface
|
|
virtual void PostLoad() override;
|
|
void PostRename(UObject * OldOuter, const FName OldName) override;
|
|
|
|
// Own Interface
|
|
void NotifyNodeIdChanged(const FGuid& OldGuid, const FGuid& NewGuid);
|
|
|
|
FGuid RequestNotificationForNodeIdChange(const FGuid& OldGuid, const FGuid& NodeToNotifyGuid);
|
|
|
|
void PostDuplicate(bool bDuplicateForPIE) override;
|
|
|
|
/** Adds the necessary nodes for a CO to work */
|
|
void AddEssentialGraphNodes();
|
|
|
|
void BackwardsCompatibleFixup(int32 CustomizableObjectCustomVersion);
|
|
|
|
void PostBackwardsCompatibleFixup();
|
|
|
|
bool IsMacro() const;
|
|
|
|
private:
|
|
|
|
// Request Node Id Update Map
|
|
TMap<FGuid, TSet<FGuid>> NodesToNotifyMap;
|
|
|
|
// Guid map with the key beeing the old Guid and the Value the new one, filled after duplicating COs
|
|
TMap<FGuid, FGuid> NotifiedNodeIdsMap;
|
|
};
|
|
|