38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "Widgets/Views/STreeView.h"
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class FStateDetailsNode;
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class IDetailLayoutBuilder;
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class ITableRow;
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class FCustomizableObjectDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** ILayoutDetails interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
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private:
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class UCustomizableObject* CustomizableObject = nullptr;
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TSharedPtr<STreeView<TSharedPtr<FStateDetailsNode>>> StatesTree;
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/** The root items to be displayed in the state tree. */
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TArray< TSharedPtr< FStateDetailsNode > > RootTreeItems;
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/** Re-caches the states found in the CO and calls for the update of the STreeView exposing the states and parameters*/
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void UpdateTree();
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TSharedRef< ITableRow > OnGenerateRowForStateTree( TSharedPtr<FStateDetailsNode> Item, const TSharedRef< STableViewBase >& OwnerTable );
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void OnGetChildrenForStateTree( TSharedPtr<FStateDetailsNode> InParent, TArray< TSharedPtr< FStateDetailsNode > >& OutChildren );
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};
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