97 lines
1.7 KiB
C#
97 lines
1.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class CustomizableObjectEditor : ModuleRules
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{
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public CustomizableObjectEditor(ReadOnlyTargetRules TargetRules) : base(TargetRules)
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{
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ShortName = "MuCOE";
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DefaultBuildSettings = BuildSettingsVersion.V2;
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//bUseUnity = false;
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"MeshUtilities",
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"SkeletonEditor",
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"WorkspaceMenuStructure",
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"MessageLog",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"ImageCore",
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"Engine",
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"Slate",
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"SlateCore",
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"EditorWidgets",
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"ApplicationCore",
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"RenderCore",
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"RHI",
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"UnrealEd",
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"TargetPlatform",
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"RawMesh",
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"LevelEditor",
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"AssetTools",
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"GraphEditor",
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"InputCore",
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"Kismet",
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"AdvancedPreviewScene",
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"AppFramework",
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"Projects",
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"ClothingSystemRuntimeCommon",
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"ClothingSystemRuntimeInterface",
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"DeveloperToolSettings",
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"ToolMenus",
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"ToolWidgets",
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"EditorFramework",
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"UMG",
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"Persona",
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"CurveEditor",
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"AnimGraphRuntime",
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"AnimGraph",
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"MutableRuntime",
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"MutableTools",
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"GameplayTags",
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"AssetDefinition",
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"ContentBrowser",
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"TextureCompressor",
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"TextureBuildUtilities",
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"ImageCore",
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"KismetWidgets"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"SceneOutliner",
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"ClassViewer",
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"WorkspaceMenuStructure",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"PropertyEditor",
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"CustomizableObject",
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"DerivedDataCache",
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"MutableTools",
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}
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);
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}
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}
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