Files
UnrealEngine/Engine/Plugins/Mutable/Source/CustomizableObjectEditor/CustomizableObjectEditor.Build.cs
2025-05-18 13:04:45 +08:00

97 lines
1.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class CustomizableObjectEditor : ModuleRules
{
public CustomizableObjectEditor(ReadOnlyTargetRules TargetRules) : base(TargetRules)
{
ShortName = "MuCOE";
DefaultBuildSettings = BuildSettingsVersion.V2;
//bUseUnity = false;
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"MeshUtilities",
"SkeletonEditor",
"WorkspaceMenuStructure",
"MessageLog",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ImageCore",
"Engine",
"Slate",
"SlateCore",
"EditorWidgets",
"ApplicationCore",
"RenderCore",
"RHI",
"UnrealEd",
"TargetPlatform",
"RawMesh",
"LevelEditor",
"AssetTools",
"GraphEditor",
"InputCore",
"Kismet",
"AdvancedPreviewScene",
"AppFramework",
"Projects",
"ClothingSystemRuntimeCommon",
"ClothingSystemRuntimeInterface",
"DeveloperToolSettings",
"ToolMenus",
"ToolWidgets",
"EditorFramework",
"UMG",
"Persona",
"CurveEditor",
"AnimGraphRuntime",
"AnimGraph",
"MutableRuntime",
"MutableTools",
"GameplayTags",
"AssetDefinition",
"ContentBrowser",
"TextureCompressor",
"TextureBuildUtilities",
"ImageCore",
"KismetWidgets"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"SceneOutliner",
"ClassViewer",
"WorkspaceMenuStructure",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"PropertyEditor",
"CustomizableObject",
"DerivedDataCache",
"MutableTools",
}
);
}
}