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UnrealEngine/Engine/Plugins/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableObjectResourceData.h
2025-05-18 13:04:45 +08:00

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923 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StructUtils/InstancedStruct.h"
#include "UObject/Object.h"
#include "CustomizableObjectResourceData.generated.h"
/** Result of all the checks just before beginning an update. */
UENUM()
enum class ECOResourceDataType : uint16
{
None, // Default.
AssetUserData
};
/** ResourceData generated by a Customizable Object during compilation. */
USTRUCT()
struct FCustomizableObjectResourceData
{
GENERATED_BODY()
UPROPERTY()
ECOResourceDataType Type = ECOResourceDataType::None;
/** The data itself. This could be any USTRUCT. */
UPROPERTY()
FInstancedStruct Data;
};
/** A simple container that's used to store the FCustomizableObjectStreamedResourceData in a package */
UCLASS(MinimalAPI)
class UCustomizableObjectResourceDataContainer : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
FCustomizableObjectResourceData Data;
};