39 lines
877 B
C++
39 lines
877 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CustomizableSkeletalComponentPrivate.generated.h"
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#define UE_API CUSTOMIZABLEOBJECT_API
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class UCustomizableSkeletalComponent;
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class UCustomizableObjectInstanceUsage;
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class UPhysicsAsset;
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class USkeletalMesh;
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UCLASS(MinimalAPI)
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class UCustomizableSkeletalComponentPrivate : public UObject
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{
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GENERATED_BODY()
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public:
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UE_API UCustomizableSkeletalComponentPrivate();
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/** Common end point of all updates. Even those which failed. */
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UE_API void Callbacks() const;
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UE_API USkeletalMesh* GetSkeletalMesh() const;
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UE_API USkeletalMesh* GetAttachedSkeletalMesh() const;
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UE_API UCustomizableSkeletalComponent* GetPublic();
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UE_API const UCustomizableSkeletalComponent* GetPublic() const;
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UPROPERTY(Instanced)
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TObjectPtr<UCustomizableObjectInstanceUsage> InstanceUsage;
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};
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#undef UE_API
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