66 lines
1.3 KiB
C#
66 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SequencerScriptingEditor : ModuleRules
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{
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public SequencerScriptingEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"../../../../Source/Editor/UnrealEd/Private", // TODO: Fix this, for now it's needed for the fbx exporter
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"TimeManagement",
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"MovieScene",
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"MovieSceneCaptureDialog",
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"MovieSceneTools",
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"MovieSceneTracks",
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"CinematicCamera",
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"SequencerScripting"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Kismet",
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"PythonScriptPlugin",
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"Slate",
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"SlateCore",
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"MovieSceneCapture",
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"LevelSequence",
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"EditorFramework",
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"UnrealEd",
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"Sequencer",
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"BlueprintGraph",
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"CurveEditor",
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"SequencerCore"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX");
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}
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}
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