Files
UnrealEngine/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/SequencerScriptingEditor.Build.cs
2025-05-18 13:04:45 +08:00

66 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SequencerScriptingEditor : ModuleRules
{
public SequencerScriptingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
"../../../../Source/Editor/UnrealEd/Private", // TODO: Fix this, for now it's needed for the fbx exporter
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"TimeManagement",
"MovieScene",
"MovieSceneCaptureDialog",
"MovieSceneTools",
"MovieSceneTracks",
"CinematicCamera",
"SequencerScripting"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Kismet",
"PythonScriptPlugin",
"Slate",
"SlateCore",
"MovieSceneCapture",
"LevelSequence",
"EditorFramework",
"UnrealEd",
"Sequencer",
"BlueprintGraph",
"CurveEditor",
"SequencerCore"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX");
}
}