133 lines
6.1 KiB
C++
133 lines
6.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MovieRenderPipelineStyle.h"
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#include "Styling/SlateTypes.h"
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#include "Styling/CoreStyle.h"
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#include "Styling/AppStyle.h"
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#include "Styling/SlateStyleMacros.h"
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#include "Styling/StyleColors.h"
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FName FMovieRenderPipelineStyle::StyleName("MovieRenderPipelineStyle");
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FMovieRenderPipelineStyle::FMovieRenderPipelineStyle()
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: FSlateStyleSet(StyleName)
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{
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const FVector2D Icon8x8(8.0f, 8.0f);
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const FVector2D Icon16x16(16.0f, 16.0f);
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const FVector2D Icon20x20(20.0f, 20.0f);
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const FVector2D Icon32x32(32.0f, 32.0f);
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const FVector2D Icon48x48(48.0f, 48.0f);
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const FVector2D Icon64x64(64.0f, 64.0f);
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const FLinearColor White(FLinearColor::White);
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const FLinearColor AlmostWhite( FColor(200, 200, 200) );
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const FLinearColor VeryLightGrey( FColor(128, 128, 128) );
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const FLinearColor LightGrey( FColor(96, 96, 96) );
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const FLinearColor MediumGrey( FColor(62, 62, 62) );
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const FLinearColor DarkGrey( FColor(30, 30, 30) );
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const FLinearColor Black(FLinearColor::Black);
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const FLinearColor SelectionColor( 0.728f, 0.364f, 0.003f );
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const FLinearColor SelectionColor_Subdued( 0.807f, 0.596f, 0.388f );
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const FLinearColor SelectionColor_Inactive( 0.25f, 0.25f, 0.25f );
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const FLinearColor SelectionColor_Pressed( 0.701f, 0.225f, 0.003f );
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SetContentRoot(FPaths::EnginePluginsDir() / TEXT("MovieScene/MovieRenderPipeline/Content"));
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SetCoreContentRoot(FPaths::EngineContentDir() / TEXT("Slate"));
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FButtonStyle Button = FButtonStyle()
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.SetNormal(FSlateBoxBrush(RootToContentDir("ButtonHoverHint.png"), FMargin(4/16.0f), FLinearColor(1,1,1,0.15f)))
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.SetHovered(FSlateBoxBrush(RootToContentDir("ButtonHoverHint.png"), FMargin(4/16.0f), FLinearColor(1,1,1,0.25f)))
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.SetPressed(FSlateBoxBrush(RootToContentDir("ButtonHoverHint.png"), FMargin(4/16.0f), FLinearColor(1,1,1,0.30f)))
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.SetNormalPadding( FMargin(0,0,0,1) )
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.SetPressedPadding( FMargin(0,1,0,0) );
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FButtonStyle FlatButton = FAppStyle::Get().GetWidgetStyle<FButtonStyle>("FlatButton.Success");
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FlatButton.SetNormalPadding(FMargin(0,0,0,1));
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FlatButton.SetNormalPadding(FMargin(0,1,0,0));
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FComboButtonStyle ComboButton = FComboButtonStyle()
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.SetButtonStyle(Button.SetNormal(FSlateNoResource()))
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.SetDownArrowImage(FSlateImageBrush(RootToCoreContentDir(TEXT("Common/ComboArrow.png")), Icon8x8))
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.SetMenuBorderBrush(FSlateBoxBrush(RootToCoreContentDir(TEXT("Old/Menu_Background.png")), FMargin(8.0f/64.0f)))
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.SetMenuBorderPadding(FMargin(0.0f));
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FButtonStyle PressHintOnly = FButtonStyle()
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.SetNormal(FSlateNoResource())
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.SetHovered(FSlateNoResource())
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.SetPressed(FSlateNoResource())
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.SetNormalPadding( FMargin(0,0,0,1) )
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.SetPressedPadding( FMargin(0,1,0,0) );
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FTextBlockStyle TextStyle = FTextBlockStyle()
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.SetFont(FCoreStyle::GetDefaultFontStyle("Regular", 9))
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.SetColorAndOpacity(AlmostWhite);
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FEditableTextBoxStyle EditableTextStyle = FEditableTextBoxStyle()
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.SetTextStyle(FCoreStyle::Get().GetWidgetStyle<FTextBlockStyle>("NormalText"))
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.SetFont(FCoreStyle::GetDefaultFontStyle("Regular", 9))
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.SetBackgroundImageNormal(FSlateNoResource())
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.SetBackgroundImageHovered(FSlateNoResource())
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.SetBackgroundImageFocused(FSlateNoResource())
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.SetBackgroundImageReadOnly(FSlateNoResource())
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.SetBackgroundColor(FLinearColor::Transparent)
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.SetForegroundColor(FSlateColor::UseForeground());
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FCheckBoxStyle SwitchStyle = FCheckBoxStyle()
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.SetForegroundColor(FLinearColor::White)
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.SetUncheckedImage(FSlateImageBrush(RootToContentDir(TEXT("Switch_OFF.png")), FVector2D(28.0F, 14.0F)))
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.SetUncheckedHoveredImage(FSlateImageBrush(RootToContentDir(TEXT("Switch_OFF.png")), FVector2D(28.0F, 14.0F)))
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.SetUncheckedPressedImage(FSlateImageBrush(RootToContentDir(TEXT("Switch_OFF.png")), FVector2D(28.0F, 14.0F)))
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.SetCheckedImage(FSlateImageBrush(RootToContentDir(TEXT("Switch_ON.png")), FVector2D(28.0F, 14.0F)))
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.SetCheckedHoveredImage(FSlateImageBrush(RootToContentDir(TEXT("Switch_ON.png")), FVector2D(28.0F, 14.0F)))
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.SetCheckedPressedImage(FSlateImageBrush(RootToContentDir(TEXT("Switch_ON.png")), FVector2D(28.0F, 14.0F)))
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.SetPadding(FMargin(0, 0, 0, 1));
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Set("WhiteBrush", new FSlateColorBrush(FLinearColor::White));
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Set("Button", Button);
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Set("ComboButton", ComboButton);
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Set("FlatButton.Success", FlatButton);
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Set("PressHintOnly", PressHintOnly);
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Set("MovieRenderPipeline.TextBox", TextStyle);
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Set("MovieRenderPipeline.EditableTextBox", EditableTextStyle);
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Set("MovieRenderPipeline.Setting.Switch", SwitchStyle);
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Set("MovieRenderPipeline.Config.TypeLabel", FTextBlockStyle()
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.SetFont(FCoreStyle::GetDefaultFontStyle("Regular", 32))
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.SetColorAndOpacity(FSlateColor::UseSubduedForeground())
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);
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Set("MovieRenderPipeline.TabIcon", new FSlateImageBrush(RootToContentDir(TEXT("TabIcon_24x.png")), Icon16x16));
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Set("MovieRenderGraph.CollectionsTree.SmallComboButton", FComboButtonStyle(FAppStyle::Get().GetWidgetStyle<FComboButtonStyle>("SimpleComboButton"))
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.SetDownArrowPadding(FMargin(0)));
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// Quick Render icons
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Set("MovieRenderPipeline.QuickRender.Icon.MovieRenderQueueMode", new IMAGE_BRUSH_SVG("QuickRender/MovieRenderQueueMode_16", Icon16x16));
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Set("MovieRenderPipeline.QuickRender.Icon.QuickRenderMode", new IMAGE_BRUSH_SVG("QuickRender/QuickRenderMode_16", Icon16x16));
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Set("MovieRenderPipeline.QuickRender.Icon.CurrentSequenceMode", new IMAGE_BRUSH_SVG("QuickRender/CurrentSequenceMode_16", Icon16x16));
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Set("MovieRenderPipeline.QuickRender.Icon.ViewportCameraInSequenceMode", new IMAGE_BRUSH_SVG("QuickRender/ViewportCameraInSequenceMode_16", Icon16x16));
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Set("MovieRenderPipeline.QuickRender.Icon.CurrentViewportMode", new IMAGE_BRUSH_SVG("QuickRender/CurrentViewportMode_16", Icon16x16));
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Set("MovieRenderPipeline.QuickRender.Icon.SelectedCamerasMode", new IMAGE_BRUSH_SVG("QuickRender/SelectedCamerasMode_16", Icon16x16));
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Set("MovieRenderPipeline.QuickRender.Icon.PlayLastRender", new IMAGE_BRUSH_SVG("QuickRender/PlayLastRender_16", Icon16x16));
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FSlateStyleRegistry::RegisterSlateStyle(*this);
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}
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FMovieRenderPipelineStyle::~FMovieRenderPipelineStyle()
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{
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FSlateStyleRegistry::UnRegisterSlateStyle(*this);
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}
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FMovieRenderPipelineStyle& FMovieRenderPipelineStyle::Get()
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{
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static FMovieRenderPipelineStyle Inst;
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return Inst;
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}
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