90 lines
2.0 KiB
C#
90 lines
2.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MovieRenderPipelineEditor : ModuleRules
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{
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public MovieRenderPipelineEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"TimeManagement",
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"MovieScene",
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"MovieSceneTools",
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"MovieSceneTracks",
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"MovieRenderPipelineCore",
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"MovieRenderPipelineRenderPasses",
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"MovieRenderPipelineSettings",
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"Settings",
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"ContentBrowser",
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"PropertyEditor",
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"EditorWidgets",
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"EditorSubsystem",
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"FunctionalTesting",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetDefinition",
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"CoreUObject",
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"Engine",
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"Kismet",
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"Slate",
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"SlateCore",
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"InputCore",
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"MovieSceneCaptureDialog",
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"MovieSceneCapture",
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"LevelSequence",
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"EditorFramework",
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"UnrealEd",
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"WorkspaceMenuStructure",
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"LevelSequenceEditor",
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"DeveloperSettings",
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"MessageLog",
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"Sequencer",
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"ToolMenus",
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"EditorStyle",
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"Json",
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"JsonUtilities",
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"ScreenShotComparisonTools",
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"AutomationMessages",
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"ToolWidgets",
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"ConsoleVariablesEditor",
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"GraphEditor",
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"StructUtilsEditor",
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"ApplicationCore",
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"KismetWidgets",
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"BlueprintGraph",
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"OpenColorIO",
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"OpenColorIOEditor",
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"Imath", // This and UEOpenExr are only required for use of UMovieGraphImageSequenceOutputNode. Ideally these are refactored
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"UEOpenExr", // out of the ImageSequenceOutputNode header at some point so these dependencies can be removed.
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"Projects", // For IPluginManager
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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}
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}
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