Files
UnrealEngine/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/MovieRenderPipelineEditor.Build.cs
2025-05-18 13:04:45 +08:00

90 lines
2.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MovieRenderPipelineEditor : ModuleRules
{
public MovieRenderPipelineEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"TimeManagement",
"MovieScene",
"MovieSceneTools",
"MovieSceneTracks",
"MovieRenderPipelineCore",
"MovieRenderPipelineRenderPasses",
"MovieRenderPipelineSettings",
"Settings",
"ContentBrowser",
"PropertyEditor",
"EditorWidgets",
"EditorSubsystem",
"FunctionalTesting",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetDefinition",
"CoreUObject",
"Engine",
"Kismet",
"Slate",
"SlateCore",
"InputCore",
"MovieSceneCaptureDialog",
"MovieSceneCapture",
"LevelSequence",
"EditorFramework",
"UnrealEd",
"WorkspaceMenuStructure",
"LevelSequenceEditor",
"DeveloperSettings",
"MessageLog",
"Sequencer",
"ToolMenus",
"EditorStyle",
"Json",
"JsonUtilities",
"ScreenShotComparisonTools",
"AutomationMessages",
"ToolWidgets",
"ConsoleVariablesEditor",
"GraphEditor",
"StructUtilsEditor",
"ApplicationCore",
"KismetWidgets",
"BlueprintGraph",
"OpenColorIO",
"OpenColorIOEditor",
"Imath", // This and UEOpenExr are only required for use of UMovieGraphImageSequenceOutputNode. Ideally these are refactored
"UEOpenExr", // out of the ImageSequenceOutputNode header at some point so these dependencies can be removed.
"Projects", // For IPluginManager
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}