36 lines
976 B
C++
36 lines
976 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CustomizableSequencerTracksStyle.h"
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#include "SequencerTrackBP.h"
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#include "Styling/SlateStyleRegistry.h"
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FName FCustomizableSequencerTracksStyle::StyleName("CustomizableSequencerTracksStyle");
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FCustomizableSequencerTracksStyle::FCustomizableSequencerTracksStyle()
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: FSlateStyleSet(StyleName)
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{
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FSlateStyleRegistry::RegisterSlateStyle(*this);
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}
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FCustomizableSequencerTracksStyle::~FCustomizableSequencerTracksStyle()
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{
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FSlateStyleRegistry::UnRegisterSlateStyle(*this);
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}
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FCustomizableSequencerTracksStyle& FCustomizableSequencerTracksStyle::Get()
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{
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static FCustomizableSequencerTracksStyle Inst;
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return Inst;
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}
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void FCustomizableSequencerTracksStyle::RegisterNewTrackType(TSubclassOf<USequencerTrackBP> TrackType)
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{
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UClass* Class = TrackType.Get();
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if (Class)
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{
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USequencerTrackBP* CDO = Cast<USequencerTrackBP>(Class->GetDefaultObject());
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Set(Class->GetFName(), new FSlateBrush(CDO->Icon));
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}
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}
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