Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanLiveLink/Source/MetaHumanLocalLiveLinkSource/Public/MetaHumanLocalLiveLinkSubjectSettings.h
2025-05-18 13:04:45 +08:00

49 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetaHumanLiveLinkSubjectSettings.h"
#include "MetaHumanMediaSourceCreateParams.h"
#include "Pipeline/PipelineData.h"
#include "MetaHumanLocalLiveLinkSubjectSettings.generated.h"
UCLASS()
class METAHUMANLOCALLIVELINKSOURCE_API UMetaHumanLocalLiveLinkSubjectSettings : public UMetaHumanLiveLinkSubjectSettings
{
public:
GENERATED_BODY()
virtual void Setup();
virtual void SetSubject(class FMetaHumanLocalLiveLinkSubject* InSubject);
DECLARE_MULTICAST_DELEGATE_OneParam(FOnUpdate, TSharedPtr<UE::MetaHuman::Pipeline::FPipelineData> InPipelineData);
FOnUpdate UpdateDelegate;
class FMetaHumanLocalLiveLinkSubject* Subject = nullptr;
/* The state of the processing. */
UPROPERTY(Transient, VisibleAnywhere, Category = "Information", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides, DisplayPriority = "10"))
FString State;
UPROPERTY(Transient, VisibleAnywhere, Category = "Information", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides, DisplayPriority = "15"))
FColor StateLED;
/* Frame number being processed. */
UPROPERTY(Transient, VisibleAnywhere, Category = "Information", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides, DisplayPriority = "100"))
FString Frame;
/* Processing frame rate. */
UPROPERTY(Transient, VisibleAnywhere, Category = "Information", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides, DisplayPriority = "110"))
FString FPS;
UPROPERTY(Transient, VisibleAnywhere, Category = "Information", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides, DisplayPriority = "120"))
FString Timecode;
UPROPERTY(Transient, VisibleAnywhere, Category = "nocategory", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides))
FString Remove;
};