Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanLiveLink/Source/MetaHumanLocalLiveLinkSource/Public/MetaHumanLocalLiveLinkSubjectMonitorWidget.h
2025-05-18 13:04:45 +08:00

32 lines
713 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetaHumanLocalLiveLinkSubjectSettings.h"
#include "Pipeline/PipelineData.h"
#include "Widgets/SCompoundWidget.h"
class METAHUMANLOCALLIVELINKSOURCE_API SMetaHumanLocalLiveLinkSubjectMonitorWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SMetaHumanLocalLiveLinkSubjectMonitorWidget) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UMetaHumanLocalLiveLinkSubjectSettings* InSettings);
private:
UMetaHumanLocalLiveLinkSubjectSettings* Settings = nullptr;
void OnUpdate(TSharedPtr<UE::MetaHuman::Pipeline::FPipelineData> InPipelineData);
float FPS = -1;
int32 FPSCount = 0;
double FPSStart = 0;
};