98 lines
2.1 KiB
C++
98 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetaHumanPipelineAudioSourceNode.h"
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namespace UE::MetaHuman::Pipeline
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{
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FAudioSourceNode::FAudioSourceNode(const FString& InName) : FNode("AudioSource", InName)
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{
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Pins.Add(FPin("Audio Out", EPinDirection::Output, EPinType::Audio));
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Pins.Add(FPin("Audio Sample Time Out", EPinDirection::Output, EPinType::QualifiedFrameTime));
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Pins.Add(FPin("Audio Sample Time Source Out", EPinDirection::Output, EPinType::Int));
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}
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bool FAudioSourceNode::Process(const TSharedPtr<FPipelineData>& InPipelineData)
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{
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FAudioDataType Audio;
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FQualifiedFrameTime AudioSampleTime;
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FMetaHumanLocalLiveLinkSubject::ETimeSource AudioSampleTimeSource = FMetaHumanLocalLiveLinkSubject::ETimeSource::NotSet;
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int32 NumSamples = 0;
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while (NumSamples == 0)
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{
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if (*bAbort)
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{
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return false;
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}
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{
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FScopeLock Lock(&Mutex);
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NumSamples = AudioSamples.Num();
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if (!ErrorMessage.IsEmpty())
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{
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InPipelineData->SetErrorNodeCode(ErrorCode::GeneralError);
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InPipelineData->SetErrorNodeMessage(ErrorMessage);
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return false;
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}
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}
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if (NumSamples == 0)
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{
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FPlatformProcess::Sleep(0.001f);
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}
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}
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if (NumSamples == 0)
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{
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return false;
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}
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else
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{
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FScopeLock Lock(&Mutex);
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Audio = MoveTemp(AudioSamples[0].Audio);
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AudioSampleTime = AudioSamples[0].Time;
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AudioSampleTimeSource = AudioSamples[0].TimeSource;
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AudioSamples.RemoveAt(0);
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}
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InPipelineData->SetData<FAudioDataType>(Pins[0], MoveTemp(Audio));
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InPipelineData->SetData<FQualifiedFrameTime>(Pins[1], AudioSampleTime);
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InPipelineData->SetData<int32>(Pins[2], static_cast<uint8>(AudioSampleTimeSource));
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return true;
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}
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bool FAudioSourceNode::End(const TSharedPtr<FPipelineData>& InPipelineData)
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{
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FScopeLock Lock(&Mutex);
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AudioSamples.Reset();
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ErrorMessage = "";
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return true;
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}
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void FAudioSourceNode::AddAudioSample(FAudioSample&& InAudioSample)
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{
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FScopeLock Lock(&Mutex);
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AudioSamples.Add(MoveTemp(InAudioSample));
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}
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void FAudioSourceNode::SetError(const FString& InErrorMessage)
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{
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FScopeLock Lock(&Mutex);
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ErrorMessage = InErrorMessage;
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}
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} |