Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanLiveLink/Source/MetaHumanLocalLiveLinkSource/Private/MetaHumanAudioLiveLinkSubject.h
2025-05-18 13:04:45 +08:00

25 lines
694 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetaHumanAudioBaseLiveLinkSubject.h"
#include "MetaHumanAudioLiveLinkSubjectSettings.h"
#include "MetaHumanPipelineMediaPlayerNode.h"
class METAHUMANLOCALLIVELINKSOURCE_API FMetaHumanAudioLiveLinkSubject : public FMetaHumanAudioBaseLiveLinkSubject
{
public:
FMetaHumanAudioLiveLinkSubject(ILiveLinkClient* InLiveLinkClient, const FGuid& InSourceGuid, const FName& InSubjectName, UMetaHumanAudioLiveLinkSubjectSettings* InSettings);
virtual ~FMetaHumanAudioLiveLinkSubject();
protected:
virtual void MediaSamplerMain() override;
private:
TSharedPtr<UE::MetaHuman::Pipeline::FMediaPlayerNode> MediaPlayer;
};