Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanLiveLink/Source/LiveLinkFaceSource/Private/LiveLinkFaceSubjectSettings.h
2025-05-18 13:04:45 +08:00

23 lines
628 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetaHumanLiveLinkSubjectSettings.h"
#include "LiveLinkFaceSubjectSettings.generated.h"
UCLASS()
class ULiveLinkFaceSubjectSettings : public UMetaHumanLiveLinkSubjectSettings
{
public:
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = "Controls", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides))
bool bHeadOrientation = true;
UPROPERTY(EditAnywhere, Category = "Controls", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides))
bool bHeadTranslation = true;
};