Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultPipeline/Private/MetaHumanDefaultPipelineLegacy.cpp
2025-05-18 13:04:45 +08:00

38 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetaHumanDefaultPipelineLegacy.h"
#include "MetaHumanCollectionEditorPipeline.h"
#include "GameFramework/Actor.h"
#if WITH_EDITOR
void UMetaHumanDefaultPipelineLegacy::SetDefaultEditorPipeline()
{
EditorPipeline = nullptr;
const TSoftClassPtr<UMetaHumanCollectionEditorPipeline> SoftEditorPipelineClass(FSoftObjectPath(TEXT("/Script/MetaHumanDefaultEditorPipeline.MetaHumanDefaultEditorPipelineLegacy")));
const TSubclassOf<UMetaHumanCollectionEditorPipeline> EditorPipelineClass(SoftEditorPipelineClass.Get());
if (EditorPipelineClass)
{
EditorPipeline = NewObject<UMetaHumanCollectionEditorPipeline>(this, EditorPipelineClass);
}
}
const UMetaHumanCollectionEditorPipeline* UMetaHumanDefaultPipelineLegacy::GetEditorPipeline() const
{
return EditorPipeline;
}
UMetaHumanCollectionEditorPipeline* UMetaHumanDefaultPipelineLegacy::GetMutableEditorPipeline()
{
return EditorPipeline;
}
#endif // WITH_EDITOR
TSubclassOf<AActor> UMetaHumanDefaultPipelineLegacy::GetActorClass() const
{
return AActor::StaticClass();
}