31 lines
854 B
C++
31 lines
854 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Interface.h"
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#include "MetaHumanCharacterActorInterface.generated.h"
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class UMetaHumanCharacterInstance;
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/**
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* Interface for actors that can be initialized from a UMetaHumanCharacterInstance.
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*
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* An actor implementing this interface can be used as a preview actor in the Character editor.
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*/
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UINTERFACE(BlueprintType)
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class METAHUMANCHARACTERPALETTE_API UMetaHumanCharacterActorInterface : public UInterface
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{
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GENERATED_BODY()
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};
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class METAHUMANCHARACTERPALETTE_API IMetaHumanCharacterActorInterface
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{
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GENERATED_BODY()
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public:
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/** Initializes the actor from the given Character Instance */
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UFUNCTION(BlueprintNativeEvent, BlueprintCallable, CallInEditor, Category = "Character")
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void SetCharacterInstance(UMetaHumanCharacterInstance* CharacterInstance);
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};
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