27 lines
661 B
C++
27 lines
661 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetaHumanPipelineSlotSelection.h"
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bool operator<(const FMetaHumanPipelineSlotSelection& A, const FMetaHumanPipelineSlotSelection& B)
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{
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const int32 ParentPathComparison = A.ParentItemPath.Compare(B.ParentItemPath);
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if (ParentPathComparison != 0)
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{
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return ParentPathComparison < 0;
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}
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if (A.SelectedItem < B.SelectedItem)
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{
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return true;
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}
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return A.SelectedItem == B.SelectedItem
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&& A.SlotName.CompareIndexes(B.SlotName) < 0;
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}
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FMetaHumanPaletteItemPath FMetaHumanPipelineSlotSelection::GetSelectedItemPath() const
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{
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return FMetaHumanPaletteItemPath(ParentItemPath, SelectedItem);
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}
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