41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetaHumanMovieSceneChannel.h"
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#include "Sequencer/MediaThumbnailSection.h"
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#include "SequencerSectionPainter.h"
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class ISequencer;
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class UMovieSceneSection;
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/**
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* Extends FMediaThumbnailSection to allow painting on top of the sequencer section
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*/
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class METAHUMANSEQUENCER_API FMetaHumanMediaSection
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: public FMediaThumbnailSection
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{
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public:
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FMetaHumanMediaSection(UMovieSceneMediaSection& InSection, TSharedPtr<class FTrackEditorThumbnailPool> InThumbnailPool, TSharedPtr<class ISequencer> InSequencer);
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//~ ISequencerSection interface
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virtual bool IsReadOnly() const override;
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virtual bool SectionIsResizable() const override;
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virtual int32 OnPaintSection(FSequencerSectionPainter& InPainter) const override;
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virtual float GetSectionHeight(const UE::Sequencer::FViewDensityInfo& InViewDensity) const override;
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virtual FText GetSectionTitle() const override;
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private:
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FMetaHumanMovieSceneChannel* KeyContainer = nullptr;
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};
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/**
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* Helper to paint excluded frames using FSequencerSectionPainter
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*/
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namespace MetaHumanSectionPainterHelper
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{
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METAHUMANSEQUENCER_API int32 PaintExcludedFrames(FSequencerSectionPainter& InPainter, int32 InLayerId, ISequencer* InSequencer, UMovieSceneSection* InSection);
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};
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