Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanPipeline/Private/DoesNNEAssetExist.cpp
2025-05-18 13:04:45 +08:00

24 lines
862 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DoesNNEAssetExist.h"
#include "CoreMinimal.h"
#include "NNEModelData.h"
#include "AssetRegistry/AssetData.h"
#include "AssetRegistry/AssetRegistryModule.h"
bool DoesNNEAssetExist(const FString& InAssetPath)
{
// Get the asset registry module
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");
// Create a filter for the asset you want to check
FARFilter AssetFilter;
AssetFilter.PackagePaths.Add("/Game");
AssetFilter.bRecursivePaths = true;
AssetFilter.ClassPaths.Add(UNNEModelData::StaticClass()->GetClassPathName());
AssetFilter.PackageNames.Add(FName(*InAssetPath));
// Query the asset registry
TArray<FAssetData> AssetData;
AssetRegistryModule.Get().GetAssets(AssetFilter, AssetData);
return AssetData.Num() > 0;
}