Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanPipeline/MetaHumanPipeline.Build.cs
2025-05-18 13:04:45 +08:00

67 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class MetaHumanPipeline : ModuleRules
{
protected bool BuildForDevelopment
{
get
{
// Check if source is available
string SourceFilesPath = Path.Combine(ModuleDirectory, "Private");
return Directory.Exists(SourceFilesPath) &&
Directory.GetFiles(SourceFilesPath).Length > 0;
}
}
public MetaHumanPipeline(ReadOnlyTargetRules Target) : base(Target)
{
bool bUseOpenCV = false;
bUsePrecompiled = !BuildForDevelopment;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"Eigen",
"MetaHumanCore",
"MetaHumanSpeech2Face",
"MetaHumanCoreTech",
"MetaHumanCoreTechLib",
"MetaHumanPipelineCore",
"MeshTrackerInterface",
});
PrivateDependencyModuleNames.AddRange(new string[] {
"CoreUObject",
"ModelingOperators",
"NNE",
"Engine",
"Json",
"AudioPlatformConfiguration",
"MetaHumanCaptureData",
"GeometryCore",
"Projects",
"RenderCore",
"MetaHumanConfig",
"MetaHumanFaceAnimationSolver",
"MetaHumanPlatform",
"CaptureDataCore"
});
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
if (bUseOpenCV)
{
PrivateDefinitions.Add("USE_OPENCV");
PrivateDependencyModuleNames.Add("OpenCVHelper");
PrivateDependencyModuleNames.Add("OpenCV");
}
}
}