Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanFaceFittingSolver/MetaHumanFaceFittingSolver.Build.cs
2025-05-18 13:04:45 +08:00

42 lines
872 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MetaHumanFaceFittingSolver : ModuleRules
{
protected bool BuildForDevelopment
{
get
{
// Check if source is available
string SourceFilesPath = Path.Combine(ModuleDirectory, "Private");
return Directory.Exists(SourceFilesPath) &&
Directory.GetFiles(SourceFilesPath).Length > 0;
}
}
public MetaHumanFaceFittingSolver(ReadOnlyTargetRules Target) : base(Target)
{
bUsePrecompiled = !BuildForDevelopment;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"CoreUObject",
"Engine",
"Projects",
"Json",
"Slate",
"SlateCore",
"MetaHumanFaceAnimationSolver",
"MetaHumanConfig",
});
}
}