Files
UnrealEngine/Engine/Plugins/MeshPainting/Source/MeshPaintEditorMode/Private/MeshPaintModeToolkit.h
2025-05-18 13:04:45 +08:00

37 lines
877 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Toolkits/BaseToolkit.h"
/**
* Mode Toolkit for the Mesh Paint Mode
*/
class FMeshPaintModeToolkit : public FModeToolkit
{
public:
FMeshPaintModeToolkit( )
{}
~FMeshPaintModeToolkit();
/** FModeToolkit interface */
virtual void Init(const TSharedPtr<IToolkitHost>& InitToolkitHost, TWeakObjectPtr<UEdMode> InOwningMode) override;
// IToolkit overrides
virtual FName GetToolkitFName() const override;
virtual FText GetBaseToolkitName() const override;
virtual void GetToolPaletteNames(TArray<FName>& PaletteNames) const override;
virtual FText GetToolPaletteDisplayName(FName Palette) const override;
virtual FText GetActiveToolDisplayName() const;
virtual FText GetActiveToolMessage() const;
void SetActiveToolMessage(const FText&);
private:
FText ActiveToolMessageCache;
};