39 lines
692 B
C#
39 lines
692 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class PixelStreaming2Settings : ModuleRules
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{
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public PixelStreaming2Settings(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"ApplicationCore",
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"Core",
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"CoreUObject",
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"DeveloperSettings",
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"Engine",
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"EngineSettings",
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"PixelStreaming2Core"
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});
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"AVCodecsCore",
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"EpicRtc",
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"Slate"
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});
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"UnrealEd"
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});
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}
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}
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}
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}
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