Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming2/Source/PixelStreaming2Settings/PixelStreaming2Settings.Build.cs
2025-05-18 13:04:45 +08:00

39 lines
692 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class PixelStreaming2Settings : ModuleRules
{
public PixelStreaming2Settings(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"ApplicationCore",
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"EngineSettings",
"PixelStreaming2Core"
});
PublicDependencyModuleNames.AddRange(new string[]
{
"AVCodecsCore",
"EpicRtc",
"Slate"
});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"UnrealEd"
});
}
}
}
}