33 lines
850 B
C#
33 lines
850 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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using System.Collections.Generic;
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using EpicGames.Core;
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namespace UnrealBuildTool.Rules
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{
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public class PixelStreaming2Servers : ModuleRules
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{
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public PixelStreaming2Servers(ReadOnlyTargetRules Target) : base(Target)
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{
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// This is so for game projects using our public headers don't have to include extra modules they might not know about.
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PublicDependencyModuleNames.AddRange(new string[] {});
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// NOTE: General rule is not to access the private folder of another module
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PrivateIncludePaths.AddRange(new string[] {});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"Engine",
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"Json",
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"WebSocketNetworking",
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"WebSockets",
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"Sockets"
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});
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PrivateDependencyModuleNames.AddRange(new string[] {});
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}
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}
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} |