Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming2/Source/PixelStreaming2RTC/Private/UtilsCommon.h
2025-05-18 13:04:45 +08:00

22 lines
543 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Async/Async.h"
#include "CoreMinimal.h"
#include "EpicRtcVideoCommon.h"
#include "HAL/IConsoleManager.h"
#include "Misc/CommandLine.h"
#include "Video/CodecUtils/CodecUtilsH264.h"
#include "Video/CodecUtils/CodecUtilsVP9.h"
namespace UE::PixelStreaming2
{
static const FString SFU_PLAYER_ID_PREFIX = FString(TEXT("SFU_"));
inline bool IsSFU(const FString& InPlayerId)
{
return InPlayerId.StartsWith(SFU_PLAYER_ID_PREFIX);
}
} // namespace UE::PixelStreaming2