Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming2/Source/PixelStreaming2RTC/Private/Tests/ProtocolTest.cpp
2025-05-18 13:04:45 +08:00

149 lines
7.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "IPixelStreaming2Module.h"
#include "IPixelStreaming2InputModule.h"
#include "IPixelStreaming2Streamer.h"
#include "Logging.h"
#include "Misc/AutomationTest.h"
#include "PixelStreaming2InputEnums.h"
#include "Serialization/JsonReader.h"
#include "Serialization/JsonSerializer.h"
#include "Tests/AutomationCommon.h"
#include "TestUtils.h"
#if WITH_DEV_AUTOMATION_TESTS
namespace UE::PixelStreaming2
{
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FPS2ProtocolTestAddMessage, "System.Plugins.PixelStreaming2.FPS2ProtocolTestAddMessage", EAutomationTestFlags::EditorContext | EAutomationTestFlags::ClientContext | EAutomationTestFlags::ProductFilter)
bool FPS2ProtocolTestAddMessage::RunTest(const FString& Parameters)
{
// need to be able to accept codec to handshake otherwise setting local description fails when generating an answer
SetCodec(EVideoCodec::VP8);
int32 StreamerPort = TestUtils::NextStreamerPort();
int32 PlayerPort = TestUtils::NextPlayerPort();
TSharedPtr<UE::PixelStreaming2Servers::IServer> SignallingServer = CreateSignallingServer(StreamerPort, PlayerPort);
FString StreamerName(FString::Printf(TEXT("MockStreamer%d"), StreamerPort));
TSharedPtr<IPixelStreaming2Streamer> Streamer = CreateStreamer(StreamerName, StreamerPort);
TSharedPtr<IPixelStreaming2InputHandler> InputHandler = Streamer->GetInputHandler().Pin();
const FString CustomMessageName = FString(TEXT("CustomMessage"));
// Define our message and add it to the protocol
TSharedPtr<IPixelStreaming2InputMessage> Message = InputHandler->GetToStreamerProtocol()->Add(CustomMessageName, { EPixelStreaming2MessageTypes::Uint16 });
// Define a handler function
const TFunction<void(FString, FMemoryReader)> Handler = [this](FString, FMemoryReader Ar) { /* Do nothing */ };
// Add it to the streamer
InputHandler->RegisterMessageHandler(CustomMessageName, Handler);
TSharedPtr<FMockPlayer> Player = CreatePlayer();
Player->GetToStreamerProtocol()->Add(CustomMessageName, { EPixelStreaming2MessageTypes::Uint16 });
TSharedPtr<FMockVideoSink> VideoSink = Player->GetVideoSink();
TSharedPtr<bool> bComplete = MakeShared<bool>(false);
TFunction<void(const TArray<uint8>&)> Callback = [bComplete, CustomMessageName](const TArray<uint8>& RawBuffer) {
const uint8 Type = RawBuffer[0];
if (Type == 255 && RawBuffer.Num() > 1)
{
const size_t DescriptorSize = (RawBuffer.Num() - 1) / sizeof(TCHAR);
const TCHAR* DescPtr = reinterpret_cast<const TCHAR*>(RawBuffer.GetData() + 1);
const FString JsonRaw(DescriptorSize, DescPtr);
TSharedPtr<FJsonObject> JsonParsed;
TSharedRef<TJsonReader<TCHAR>> JsonReader = TJsonReaderFactory<TCHAR>::Create(JsonRaw);
if (FJsonSerializer::Deserialize(JsonReader, JsonParsed))
{
double Direction = JsonParsed->GetNumberField(TEXT("Direction"));
if (!(Direction == static_cast<double>(EPixelStreaming2MessageDirection::ToStreamer)))
{
return;
}
if (JsonParsed->HasField(CustomMessageName))
{
*bComplete.Get() = true;
}
else
{
UE_LOG(LogPixelStreaming2RTC, Error, TEXT("Expected custom message definition to be in the received protocol."));
}
}
}
};
TSharedPtr<bool> bStreamingStarted = MakeShared<bool>(false);
Streamer->OnStreamingStarted().AddLambda([bStreamingStarted](IPixelStreaming2Streamer*) {
*(bStreamingStarted.Get()) = true;
});
Player->OnMessageReceived.AddLambda(Callback);
ADD_LATENT_AUTOMATION_COMMAND(FExecuteLambda([Streamer]() { Streamer->StartStreaming(); }))
ADD_LATENT_AUTOMATION_COMMAND(FWaitAndCheckStreamerBool(TEXT("Check streaming started"), 5.0, Streamer, bStreamingStarted, true))
ADD_LATENT_AUTOMATION_COMMAND(FExecuteLambda([Player, PlayerPort]() { Player->Connect(PlayerPort); }))
ADD_LATENT_AUTOMATION_COMMAND(FSubscribePlayerAfterStreamerConnectedOrTimeout(5.0, Streamer, Player, StreamerName));
ADD_LATENT_AUTOMATION_COMMAND(FWaitForDataChannelOrTimeout(5.0, Player));
ADD_LATENT_AUTOMATION_COMMAND(FSendCustomMessageToStreamer(Player, CustomMessageName, 1337));
ADD_LATENT_AUTOMATION_COMMAND(FWaitForDataChannelMessageOrTimeout(15.0, Player, Callback, bComplete));
ADD_LATENT_AUTOMATION_COMMAND(FCleanupAll(SignallingServer, Streamer, Player));
return true;
}
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FPS2ProtocolTestUseCustomMessage, "System.Plugins.PixelStreaming2.FPS2ProtocolTestUseCustomMessage", EAutomationTestFlags::EditorContext | EAutomationTestFlags::ClientContext | EAutomationTestFlags::ProductFilter)
bool FPS2ProtocolTestUseCustomMessage::RunTest(const FString& Parameters)
{
// need to be able to accept codec to handshake otherwise setting local description fails when generating an answer
SetCodec(EVideoCodec::VP8);
int32 StreamerPort = TestUtils::NextStreamerPort();
int32 PlayerPort = TestUtils::NextPlayerPort();
TSharedPtr<UE::PixelStreaming2Servers::IServer> SignallingServer = CreateSignallingServer(StreamerPort, PlayerPort);
FString StreamerName(FString::Printf(TEXT("MockStreamer%d"), StreamerPort));
TSharedPtr<IPixelStreaming2Streamer> Streamer = CreateStreamer(StreamerName, StreamerPort);
TSharedPtr<IPixelStreaming2InputHandler> InputHandler = Streamer->GetInputHandler().Pin();
// Define our message and add it to the protocol
const FString CustomMessageName = FString(TEXT("CustomMessage"));
TSharedPtr<IPixelStreaming2InputMessage> Message = InputHandler->GetToStreamerProtocol()->Add(CustomMessageName, { EPixelStreaming2MessageTypes::Uint16 });
// Define a handler function
TSharedPtr<bool> bComplete = MakeShared<bool>(false);
const TFunction<void(FString, FMemoryReader)> Handler = [this, bComplete](FString, FMemoryReader Ar) {
*bComplete.Get() = true;
uint16 Out;
Ar << Out;
TestTrue(TEXT("Expected message content to be 1337."), Out == 1337);
};
// Add it to the streamer
InputHandler->RegisterMessageHandler(CustomMessageName, Handler);
TFunction<void(const TArray<uint8>&)> Callback = [](const TArray<uint8>&) { /* Do nothing */ };
TSharedPtr<FMockPlayer> Player = CreatePlayer();
Player->GetToStreamerProtocol()->Add(CustomMessageName, { EPixelStreaming2MessageTypes::Uint16 });
TSharedPtr<FMockVideoSink> VideoSink = Player->GetVideoSink();
TSharedPtr<bool> bStreamingStarted = MakeShared<bool>(false);
Streamer->OnStreamingStarted().AddLambda([bStreamingStarted](IPixelStreaming2Streamer*) {
*(bStreamingStarted.Get()) = true;
});
ADD_LATENT_AUTOMATION_COMMAND(FExecuteLambda([Streamer]() { Streamer->StartStreaming(); }))
ADD_LATENT_AUTOMATION_COMMAND(FWaitAndCheckStreamerBool(TEXT("Check streaming started"), 5.0, Streamer, bStreamingStarted, true))
ADD_LATENT_AUTOMATION_COMMAND(FExecuteLambda([Player, PlayerPort]() { Player->Connect(PlayerPort); }))
ADD_LATENT_AUTOMATION_COMMAND(FSubscribePlayerAfterStreamerConnectedOrTimeout(5.0, Streamer, Player, StreamerName));
ADD_LATENT_AUTOMATION_COMMAND(FWaitForDataChannelOrTimeout(5.0, Player));
ADD_LATENT_AUTOMATION_COMMAND(FSendCustomMessageToStreamer(Player, CustomMessageName, 1337));
ADD_LATENT_AUTOMATION_COMMAND(FWaitForDataChannelMessageOrTimeout(15.0, Player, Callback, bComplete));
ADD_LATENT_AUTOMATION_COMMAND(FCleanupAll(SignallingServer, Streamer, Player));
return true;
}
} // namespace UE::PixelStreaming2
#endif // WITH_DEV_AUTOMATION_TESTS