19 lines
566 B
C++
19 lines
566 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EpicRtcWebsocketFactory.h"
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namespace UE::PixelStreaming2
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{
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EpicRtcErrorCode FEpicRtcWebsocketFactory::CreateWebsocket(EpicRtcWebsocketInterface** OutWebsocket)
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{
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EpicRtcWebsocketInterface* Websocket = new FEpicRtcWebsocket(bSendKeepAlive, nullptr, OnMaxReconnectAttemptsExceeded);
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// Because the ptr was created with new, we need to call AddRef ourself (ms spec compliant)
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Websocket->AddRef();
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*OutWebsocket = Websocket;
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return EpicRtcErrorCode::Ok;
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}
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} // namespace UE::PixelStreaming2
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