44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "PixelCaptureBufferFormat.h"
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#include "epic_rtc/core/video/video_buffer.h"
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#include "epic_rtc_helper/memory/ref_count_impl_helper.h"
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namespace UE::PixelStreaming2
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{
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/**
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* The base VideoBuffer class that PixelStreaming2 uses. It partially implements
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* the EpicRtcVideoBufferInterface by always returning EpicRtcPixelFormat::Native to
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* signal to EpicRtc that it doesn't need to wrap this buffer in ANOTHER buffer before
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* passing to WebRTC. It provides the GetBufferFormat virtual method for use cases
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* to check the format of the buffer ie RHI or I420 etc
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*/
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class FEpicRtcVideoBuffer : public EpicRtcVideoBufferInterface
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{
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public:
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FEpicRtcVideoBuffer() = default;
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virtual ~FEpicRtcVideoBuffer() = default;
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public:
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virtual int32 GetBufferFormat()
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{
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return PixelCaptureBufferFormat::FORMAT_UNKNOWN;
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}
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// We always need to return Native so EpicRtc doesn't try to wrap
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// these buffers in software wrappers
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virtual EpicRtcPixelFormat GetFormat() override
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{
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return EpicRtcPixelFormat::Native;
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}
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public:
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// Begin EpicRtcRefCountInterface
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EPICRTC_REFCOUNT_INTERFACE_IN_PLACE
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// End EpicRtcRefCountInterface
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};
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} // namespace UE::PixelStreaming2
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