Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming2/Source/PixelStreaming2RTC/Internal/EpicRtcWebsocketFactory.h
2025-05-18 13:04:45 +08:00

37 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EpicRtcWebsocket.h"
#include "epic_rtc/plugins/signalling/websocket.h"
#include "epic_rtc/plugins/signalling/websocket_factory.h"
#include "epic_rtc_helper/memory/ref_count_impl_helper.h"
namespace UE::PixelStreaming2
{
class PIXELSTREAMING2RTC_API FEpicRtcWebsocketFactory : public EpicRtcWebsocketFactoryInterface
{
public:
FEpicRtcWebsocketFactory(bool bInSendKeepAlive = true, TFunction<void(void)> OnMaxReconnectAttemptsExceeded = []() {})
: bSendKeepAlive(bInSendKeepAlive)
, OnMaxReconnectAttemptsExceeded(OnMaxReconnectAttemptsExceeded)
{
}
virtual ~FEpicRtcWebsocketFactory() = default;
virtual EpicRtcErrorCode CreateWebsocket(EpicRtcWebsocketInterface** OutWebsocket) override;
public:
// Begin EpicRtcRefCountInterface
EPICRTC_REFCOUNT_INTERFACE_IN_PLACE
// End EpicRtcRefCountInterface
private:
bool bSendKeepAlive;
TFunction<void(void)> OnMaxReconnectAttemptsExceeded;
};
} // namespace UE::PixelStreaming2