28 lines
817 B
C++
28 lines
817 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AudioCapturer.h"
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namespace UE::PixelStreaming2
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{
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/**
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* FEpicRtcAudioCapturer overrides the default PushAudio behaviour of the FAudioCapturer in order to
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* break up the pushed audio into 10ms chunks
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*/
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class PIXELSTREAMING2RTC_API FEpicRtcAudioCapturer : public FAudioCapturer
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{
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public:
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static TSharedPtr<FEpicRtcAudioCapturer> Create();
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virtual ~FEpicRtcAudioCapturer() = default;
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// Override the push audio method as EpicRtc needs the broadcasted audio to be in 10ms chunks
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virtual void PushAudio(const float* AudioData, int32 NumSamples, int32 NumChannels, int32 SampleRate) override;
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protected:
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FEpicRtcAudioCapturer() = default;
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private:
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TArray<int16_t> RecordingBuffer;
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};
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} // namespace UE::PixelStreaming2
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