32 lines
791 B
C++
32 lines
791 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/UnrealMemory.h"
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#include "epic_rtc/common/memory.h"
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namespace UE::PixelStreaming2
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{
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class PIXELSTREAMING2RTC_API FEpicRtcAllocator : public EpicRtcMemoryInterface
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{
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public:
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FEpicRtcAllocator() = default;
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virtual ~FEpicRtcAllocator() = default;
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[[nodiscard]] virtual void* Allocate(uint64_t Size, uint64_t Alignment, const char* Tag) override
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{
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return FMemory::Malloc(Size, Alignment);
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}
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[[nodiscard]] virtual void* Reallocate(void* Pointer, uint64_t Size, uint64_t Alignment, const char* Tag) override
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{
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return FMemory::Realloc(Pointer, Size, Alignment);
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}
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virtual void Free(void* Pointer) override
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{
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return FMemory::Free(Pointer);
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}
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};
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} // namespace UE::PixelStreaming2
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